Imagine taking so much effort into creating an A+ looking game, only to self-sabotage it by extreme difficulty, and only like... 10 tries? Where you can easily waste it by accident, either because an enemy attacks you viciously, or a barely visible laser. Maybe there is a way to prolong the game, but I did not manage to find the way, and I do not care much. It's like you don't want people to play it for longer than 5 minutes.
Totally valid. Thanks for taking the time to play! Your feedback will only help make the game better. We’re actively in the process of dialing in the difficulty for a more fair and engaging experience. Appreciate you!
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Just started playing. Let me say it right away. Making ESC one of gameplay keys is a bad choice for web builds...
Imagine taking so much effort into creating an A+ looking game, only to self-sabotage it by extreme difficulty, and only like... 10 tries? Where you can easily waste it by accident, either because an enemy attacks you viciously, or a barely visible laser. Maybe there is a way to prolong the game, but I did not manage to find the way, and I do not care much. It's like you don't want people to play it for longer than 5 minutes.
Totally valid. Thanks for taking the time to play! Your feedback will only help make the game better. We’re actively in the process of dialing in the difficulty for a more fair and engaging experience. Appreciate you!
Thanks for the new BucketHead game
You bet! We had a blast developing a completely new and different experience, one that we think is a lot more entertaining, around the character.
This game is amazing! Big thanks to the team at Dancing Ember for all their hard work.
Thanks so much for your appreciation! The team will be overjoyed to hear their efforts paid off.