BucketHead
BucketHead, a lonely service bot, must retrofit itself with new powers to help the last human survivor escape an abandoned space station. Rely on your bucket to improvise solutions, dash, and blast your way through the ship. Even if a rogue group of pacifist robots are deadset on disrupting your rescue.
System Requirements
The web build requires that Graphics/Hardware Acceleration is enabled in your browser (Chrome, Firefox, Opera, Safari [not supported]). If the game has a low frame rate, you will encounter game-breaking bugs. Play the download version instead.
Alpha Build
Created in one month and three days for Metroidvania Month Jam 23, plus one additional week of polish afterwards.
Credits
Milo Kent: Game Direction, Game Design, Adl. Writing, Adl. Programming, Adl. SFX, Recruiting, Project Management
Eeni14: Programming
HillE: Character Art, Animation, Props, Tilesets, Marketing Art
Pixelemy: Tilesets, Props, Adl. Backgrounds
TrashBoat93: Backgrounds
sizzlinkola: Writing
FrogFriendMax: Enemy Design
narcolepsyDriver: Music
Foster Stone: Environmental SFX, Effect SFX, Adl. Character SFX
Grant Johnson: Actor, Character SFX
bucktoothfrog: Project Management for Art and Sound
R0nnie: Project Management for Design and Programming
Status | Released |
Platforms | HTML5, Windows, macOS |
Authors | dancingemberstudios@gmail.com, FrogFriendMax, HillE ~, narcolepsyDriver, Eeni14, TrashBoat93, fosterstonemusic, GrantJohnsonVO, Pixelemy, sizzlinkola |
Genre | Adventure, Platformer |
Made with | FL Studio, Unity, Audacity, Aseprite |
Tags | 2D, Action-Adventure, Metroidvania, Narrative, Robots, Sci-fi, Space, storygame, Story Rich |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | Color-blind friendly, Interactive tutorial |
Download
Development log
- Design DocumentMar 16, 2024
- Concept ArtMar 16, 2024
Comments
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Excellent game! I played this to the end and really enjoyed it. The narrative and flow is very polished -- one of the very few jam games I've played on Itch with voice acting. The voiceover, use of color, and timed enemies did a good job making the experience feel urgent. The bucket-related mechanics -- particularly that you need to land and recall it for other mechanics to work -- was a creative touch that added a lot to the platforming and puzzle aspects. You have great artwork across many phases and the narrative gave me some Forgotten Anne vibes.
Some of my points of feedback have been amply covered by your jam comments. Unlike others, though, I got stuck right at the beginning of the game, the first use of the bucket. I figured something was wrong with the keying that was preventing me from jumping or somehow using the bucket to propel myself upward, and I exited the game. I figured out the solution (after restarting) by luck -- I never saw the key part of that solution until it was (accidentally) solved. After that, I never had a stuck moment.
Great work! This is a very complete game, executed with the challenge of a large team and a short deadline!
I'm delighted you enjoyed! Thanks for the kind words.
We're hard at work on the polish build for this, so I appreciate the feedback. So that others don't run into the same issue you did, I'll spend some time thinking on how this can be made clearer.
Happy gaming!
THis game is a lot of fun!!
Thanks, Friend! Glad you enjoyed.